Back to: Scoring for Snooker (Points, then Time)
Scoring for Snooker
(Points, then Time)
Scoring for the Snooker Class is calculated by first considering Points, and then Time.
Scoring the Snooker Class
The information needed regarding the Point System, Joker Value, and Opening/Closing Times for Snooker is found in the area of the ERB which the Judge must fill in prior to start of the class.

The Snooker scribe sheet works much the same as the Gamblers sheet and, when used correctly, will recreate the run (in case a question should arise). There is a separation of opening and closing points for this purpose.
A tally of all the points will result in a score. In a Titling class, if the score is 37 points or more the dog will be awarded a qualifying leg toward the title available. In a team class, these points will be added to the team score.
A Standard Scribe sheet can also be used to record Snooker.

Combinations in Snooker
In the game of Snooker, a color choice may be made up of multiple obstacles. The sequence of the combination must be performed in the order specified by the judge to receive points.
- In the opening:
- If the sequence of the combination is broken-but the combination is ultimately completed-it is a “Wrong Course.” Zero points will be awarded for the combination, but the competitor is allowed to continue.
- If all obstacles in a combination are not completed after a Wrong Course within a combination, scoring will cease. If this occurs, the judge will whistle, and the competitor must exit.
- In the closing: In Snooker, once the closing is faulted in any way, scoring will cease. The judge will signal with a whistle, and the competitor must exit.
Snooker Super Qs – updated January 1, 2020
In Snooker, there is 1 “Super Q” available for every 5 dogs actually competing in a height class provided the score is 37 points or more, as exemplified below:
